OpenClaw macOS IPC architecture
Current model: a local Unix socket connects the node host service to the macOS app for exec approvals + system.run. A openclaw-mac debug CLI exists for discovery/connect checks; agent actions still flow through the Gateway WebSocket and node.invoke. UI automation uses PeekabooBridge.
Goals
- Single GUI app instance that owns all TCC-facing work (notifications, screen recording, mic, speech, AppleScript).
- A small surface for automation: Gateway + node commands, plus PeekabooBridge for UI automation.
- Predictable permissions: always the same signed bundle ID, launched by launchd, so TCC grants stick.
How it works
Gateway + node transport
- The app runs the Gateway (local mode) and connects to it as a node.
- Agent actions are performed via node.invoke (e.g. system.run, system.notify, canvas.*).
Node service + app IPC
- A headless node host service connects to the Gateway WebSocket.
- system.run requests are forwarded to the macOS app over a local Unix socket.
- The app performs the exec in UI context, prompts if needed, and returns output.
Diagram (SCI):
Agent -> Gateway -> Node Service (WS)
| IPC (UDS + token + HMAC + TTL)
v
Mac App (UI + TCC + system.run)
PeekabooBridge (UI automation)
- UI automation uses a separate UNIX socket named bridge.sock and the PeekabooBridge JSON protocol.
- Host preference order (client-side): Peekaboo.app → Claude.app → OpenClaw.app → local execution.
- Security: bridge hosts require an allowed TeamID; DEBUG-only same-UID escape hatch is guarded by PEEKABOO_ALLOW_UNSIGNED_SOCKET_CLIENTS=1 (Peekaboo convention).
- See: PeekabooBridge usage for details.
Operational flows
- Restart/rebuild: SIGN_IDENTITY="Apple Development: <Developer Name> (<TEAMID>)" scripts/restart-mac.sh
- Kills existing instances
- Swift build + package
- Writes/bootstraps/kickstarts the LaunchAgent
- Single instance: app exits early if another instance with the same bundle ID is running.
Hardening notes
- Prefer requiring a TeamID match for all privileged surfaces.
- PeekabooBridge: PEEKABOO_ALLOW_UNSIGNED_SOCKET_CLIENTS=1 (DEBUG-only) may allow same-UID callers for local development.
- All communication remains local-only; no network sockets are exposed.
- TCC prompts originate only from the GUI app bundle; keep the signed bundle ID stable across rebuilds.
- IPC hardening: socket mode 0600, token, peer-UID checks, HMAC challenge/response, short TTL.